View Profile RedMarlin
Perfectly unremarkable

Joined on 12/5/09

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RedMarlin's News

Posted by RedMarlin - September 8th, 2019


This week I've been working on updating Krita and cleaning up some of my old brushes. I tend to overthink the small details, so I've been caught up in trying to figure out whether I want to copy the default brushes and then change them, or change the defaults themselves, have their thumbnails or mine, etc. etc. I like to have a system.

Along with that I did a few test paintings at work, but I forgot to take my flash drive home so I will have to put those up later.

I spent all day today getting up to speed with Flashpoint. This is an ongoing project to archive as many Flash games and animations as possible before Flash gets kicked out for good. I've always lamented the loss of interactive animations and loops (despite being able to make them in HTML5, but they seem to have fallen out of favor either way) so I decided it was time to put my money where my mouth is and get my hands dirty. Once I got the hang of it the process became easy; I just hope I'm doing it right and not driving the moderators nuts by screwing everything up.

Still, their collection of animations seems to be pretty lacking compared to their collection of games, and there's no shortage of them to archive, so I'll have plenty to do... on top of everything else. Damn it!

My front page is The Best 404 Page Ever, so now that Firefox is making you confirm Flash Player every time, there goes that. What did Calvin say? One more nostalgic part of childhood goes thbpppt.

Posted by RedMarlin - September 4th, 2019


I never thought I'd have the experience where what I was doing at work was more interesting than what I'm doing at home, but here we are. Today marks a milestone in my career as an artist - actually getting paid to draw. Suck it, naysayers, looks like art school paid off after all!

The SPNATI hands are slowly getting done. It's a slog so it's been difficult to focus, but I did get about half a dozen more finished today. Fortunately it doesn't take too much brain power so I watched a couple episodes of Animaniacs while working.

In general I feel more organized now that the calendar program has been set up and my timers more or less keep me in focus. I don't think it's any sort of mental issue, I think it's just the dangerously convenient proximity of that brief flash of entertainment with the actual work that needs to be done.

Posted by RedMarlin - September 3rd, 2019


Only got a couple more hands done today, but better than nothing.

Leechblock and the auto shutdown have only been mildly successful thus far. There are quite a few instances where I need to access Youtube or Reddit for information after the timer's run out and I have to type out the override over and over. Not to mention making the news posts here. I also keep circumventing the shutdown timer for these posts as well. Still, it at least serves as a reminder to maintain focus, so I'm going to keep them around.

Posted by RedMarlin - September 3rd, 2019


Spent the better part of Labor Day fussing around with taking shots of all the hand poses and converting them to .svg's one by one. It's arduous, but once it's done it's done, and then everyone has them, not just me. I got I think 12 done today, probably will take a whole week to do the rest given that I have to work again. Still, now that she has slightly larger hands thanks to this going back to the default size makes them seem stubby. It's a small, subtle change that will make a lot of difference. I'm glad the others encouraged me to do it.

I have to do her feet too, which has fewer exports but will be trickier to place. But one thing at a time.

Posted by RedMarlin - September 2nd, 2019


Today we finally settled on a nose that everyone liked, leaving me to continue with her vector graphics. Her sweater is done, which now leaves the monumental task of exporting her hands so they can be slightly larger. That won't be fun, but I do think it will be worth it in the end.


Posted by RedMarlin - September 1st, 2019


Because everyone kept complaining about the nose I spent all day today trying every variant I could possibly think of and some that others suggested. After all was said and done, I still liked the original the most, but one of the other variants also turned out decently and after some tightening of the reigns the others agreed to it as well. Though the irony of it all is, after it was all done I wound up being so used to there being no line at all that I may wind up just doing that anyway. Part of me likes the line, part of me doesn't. I think no matter what I pick there will always be a choice I wish I had done instead, which I suppose is a good thing when you think about it.

Other than that, I got another wrinkle graphic done for her waist. Probably will fine tune it more tomorrow, but it's 1AM and I need to go to bed. I forgot to set the auto shutdown timer for the weekends.

Posted by RedMarlin - August 31st, 2019


Shrank her head slightly because it seemed too big.

Got her cuffs done tonight. Next step is a better-looking stripe on her sweater and an elastic hem. Maybe a fluffy collar too, we'll see.

After that I'd like to make some assets I can impose over her body to make it look like she's bending over, but one thing at a time. I can be prone to idea avalanches.

Everyone keeps complaining about her nose, how they don't like the black line or how she looks like a pig. I adjusted the nostrils a bit, but I'm not getting rid of the line because I think it looks better with it than without. At a certain point you have to stop listening to the tumultuous feedback and just go with your own idea.

Posted by RedMarlin - August 29th, 2019


I missed out on going to the gym today but I was able to get in the zone again for this. Now that Kisekae can import .SVG graphics I want to add some more details to her sweater to make it look baggier. I also tried a few different programs to assemble some sort of cutout puppet to allow for more three-dimensional movement, but unfortunately nothing I have seems to be doing what I want it to do, short of using actual 3-D programs which I don't have much experience using. Still, I think it's turning out quite well. It's been hard to focus at work during the day because all I want to do is this. Would it be the same if I were working for a gaming studio on something I didn't intrinsically join? I don't know, but part of me doesn't think it would be.

Posted by RedMarlin - August 28th, 2019



This process is slow and arduous, but you can't argue with the results.

The last few days have been spent in a bit of a daze which I attribute to lack of sleep, which I in turn attribute to feeling like I don't have enough time in the day to both get all the things done that I want to get done and also unwind and relax. To help solve both of these, I've tried a few different things - in addition to Leechblock (which has been fairly successful so far) I'm going to start using calendar programs on my phone and my computer to help keep track of things. The phone will display them on the lock screen and Rainlendar will display it right on my desktop nice and huge so it's hard to miss. Hopefully that will help quiet this whirlwind in my head of things I try to remember and eventually forget.

Finally, I installed a series of tasks on my PC that will warn me when it approaches a certain time at night, at which point it will automatically shut down, hopefully resulting in better sleeping habits. Though we're off to a rough start, since I momentarily disabled the shutdown timer to make this news post.

On that end, the past few days have been spent researching building a new PC. That's a hell of a rabbit hole to go down, but I think I've made it to a build that I'll be happy with.

The painting has not fallen completely off the radar, I just really needed a break from it. I've come to realize that I enjoy working on SPNATI and I shouldn't feel bad about it. Though part of me still feels a sense of vain-ness(?) about it, seeing as I can't really market off of it. Am I digging myself a hole by making this kind of art? After all, if and when the time comes that I want to make more family-friendly art that can reach a broader audience, there's a chance this could all come up and cause trouble.

Too late now though, I suppose.

Posted by RedMarlin - August 25th, 2019


Today was a good day. I finalized the look of Chara's new model (hopefully for the last time) and have begun the slow but worthwhile process of updating all her poses. It's not too bad actually - KKL has seen a lot of improvements since I first started working with it and you can now copy and paste settings for each of the tabs from model to model. 95% of the work comes from positioning her face, particularly this new nose of hers. It takes a while, but you can't argue with the results.

I know this is not a glamorous, exciting hobby to spend all day doing, but it does make me happy. I like that other people get excited when they hear I'm working on this as well.