View Profile RedMarlin
Perfectly unremarkable

Joined on 12/5/09

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RedMarlin's News

Posted by RedMarlin - September 3rd, 2019


Only got a couple more hands done today, but better than nothing.

Leechblock and the auto shutdown have only been mildly successful thus far. There are quite a few instances where I need to access Youtube or Reddit for information after the timer's run out and I have to type out the override over and over. Not to mention making the news posts here. I also keep circumventing the shutdown timer for these posts as well. Still, it at least serves as a reminder to maintain focus, so I'm going to keep them around.

Posted by RedMarlin - September 3rd, 2019


Spent the better part of Labor Day fussing around with taking shots of all the hand poses and converting them to .svg's one by one. It's arduous, but once it's done it's done, and then everyone has them, not just me. I got I think 12 done today, probably will take a whole week to do the rest given that I have to work again. Still, now that she has slightly larger hands thanks to this going back to the default size makes them seem stubby. It's a small, subtle change that will make a lot of difference. I'm glad the others encouraged me to do it.

I have to do her feet too, which has fewer exports but will be trickier to place. But one thing at a time.

Posted by RedMarlin - September 2nd, 2019


Today we finally settled on a nose that everyone liked, leaving me to continue with her vector graphics. Her sweater is done, which now leaves the monumental task of exporting her hands so they can be slightly larger. That won't be fun, but I do think it will be worth it in the end.


Posted by RedMarlin - September 1st, 2019


Because everyone kept complaining about the nose I spent all day today trying every variant I could possibly think of and some that others suggested. After all was said and done, I still liked the original the most, but one of the other variants also turned out decently and after some tightening of the reigns the others agreed to it as well. Though the irony of it all is, after it was all done I wound up being so used to there being no line at all that I may wind up just doing that anyway. Part of me likes the line, part of me doesn't. I think no matter what I pick there will always be a choice I wish I had done instead, which I suppose is a good thing when you think about it.

Other than that, I got another wrinkle graphic done for her waist. Probably will fine tune it more tomorrow, but it's 1AM and I need to go to bed. I forgot to set the auto shutdown timer for the weekends.

Posted by RedMarlin - August 31st, 2019


Shrank her head slightly because it seemed too big.

Got her cuffs done tonight. Next step is a better-looking stripe on her sweater and an elastic hem. Maybe a fluffy collar too, we'll see.

After that I'd like to make some assets I can impose over her body to make it look like she's bending over, but one thing at a time. I can be prone to idea avalanches.

Everyone keeps complaining about her nose, how they don't like the black line or how she looks like a pig. I adjusted the nostrils a bit, but I'm not getting rid of the line because I think it looks better with it than without. At a certain point you have to stop listening to the tumultuous feedback and just go with your own idea.

Posted by RedMarlin - August 29th, 2019


I missed out on going to the gym today but I was able to get in the zone again for this. Now that Kisekae can import .SVG graphics I want to add some more details to her sweater to make it look baggier. I also tried a few different programs to assemble some sort of cutout puppet to allow for more three-dimensional movement, but unfortunately nothing I have seems to be doing what I want it to do, short of using actual 3-D programs which I don't have much experience using. Still, I think it's turning out quite well. It's been hard to focus at work during the day because all I want to do is this. Would it be the same if I were working for a gaming studio on something I didn't intrinsically join? I don't know, but part of me doesn't think it would be.

Posted by RedMarlin - August 28th, 2019



This process is slow and arduous, but you can't argue with the results.

The last few days have been spent in a bit of a daze which I attribute to lack of sleep, which I in turn attribute to feeling like I don't have enough time in the day to both get all the things done that I want to get done and also unwind and relax. To help solve both of these, I've tried a few different things - in addition to Leechblock (which has been fairly successful so far) I'm going to start using calendar programs on my phone and my computer to help keep track of things. The phone will display them on the lock screen and Rainlendar will display it right on my desktop nice and huge so it's hard to miss. Hopefully that will help quiet this whirlwind in my head of things I try to remember and eventually forget.

Finally, I installed a series of tasks on my PC that will warn me when it approaches a certain time at night, at which point it will automatically shut down, hopefully resulting in better sleeping habits. Though we're off to a rough start, since I momentarily disabled the shutdown timer to make this news post.

On that end, the past few days have been spent researching building a new PC. That's a hell of a rabbit hole to go down, but I think I've made it to a build that I'll be happy with.

The painting has not fallen completely off the radar, I just really needed a break from it. I've come to realize that I enjoy working on SPNATI and I shouldn't feel bad about it. Though part of me still feels a sense of vain-ness(?) about it, seeing as I can't really market off of it. Am I digging myself a hole by making this kind of art? After all, if and when the time comes that I want to make more family-friendly art that can reach a broader audience, there's a chance this could all come up and cause trouble.

Too late now though, I suppose.

Posted by RedMarlin - August 25th, 2019


Today was a good day. I finalized the look of Chara's new model (hopefully for the last time) and have begun the slow but worthwhile process of updating all her poses. It's not too bad actually - KKL has seen a lot of improvements since I first started working with it and you can now copy and paste settings for each of the tabs from model to model. 95% of the work comes from positioning her face, particularly this new nose of hers. It takes a while, but you can't argue with the results.

I know this is not a glamorous, exciting hobby to spend all day doing, but it does make me happy. I like that other people get excited when they hear I'm working on this as well.

Posted by RedMarlin - August 23rd, 2019


I never thought I'd be spending hours on a paper doll program, but here we are. I'm trying to come up with a better outfit for Chara, since her sweater's kind of janky around the neck area on the left model. That led to me wondering if I could make the hem a little longer since it looks cuter, which led to me giving her pants, next thing I know she's looking almost tomboyish with a nice new heart chain and some stylish shoes. I suppose if I were a game dev at some big AAA studio I'd still be using a proprietary software to make the assets, this is just that but for the everyman. That's what this is, really. I've been doing game design this whole time and not knowing it. Still, when someone asks me, "What do you do in your spare time," I can't really tell them I work on this, now can I. I can just imagine the smile slowly draining from their face as the details poke through.

It feels good to get back into it again though.

John Cleese in his presentation on creativity said that it's important to know just how much time you have because then you know how long you have before you need to make a decision. The more time you have to think about it, the more time you have to try new things and improve. That's nice, and I've certainly improved a lot, but what happens when your deadline for a decision is technically never? I suppose you have to set an arbitrary one, but that's hard when the improvement is constant and new ideas keep coming in. Chara's taken two years of sporadic development and counting, but the difference between her initial model and dialogue and now is huge.

This is the sort of thing I wish I could talk with the other character devs about but I feel like I would just be rambling to people.

I wish I had more time. I could do this all day. I have several times before. Maybe this is my calling and I just refuse to acknowledge it.

One more thing - I've installed Leechblock back onto Firefox which should hopefully curb my bad internet habits. Rather than block sites outright, I've allowed a 15-minute grace period past a certain point in the afternoon, after which sites will still allow access, but only after waiting for two minutes on that window. Trying to switch to a different tab or window stops the counter and forces you to start over. We'll see how well it works.

Posted by RedMarlin - August 22nd, 2019


I really feel like I should find a better spot for these. These aren't really news posts, more like journal entries.

It's midnight. I told myself I would go to bed earlier today because I need more sleep, but then I got distracted by the internet. I also told myself I'd work on SPNATI a bit, but even though I got Github Desktop set up with the new Git repository (hopefully for the last time) I wound up getting sitetracked by mindless stuff on the internet and now we're here.

Whenever that happens I tend to have a moment of, "Oh shit, I need to do something productive before I go to bed", but then it becomes a tangled mess of bouncing back and forth between several different things I could do while still being distracted by stuff, thus getting me nowhere. In the past I've tried things like site blockers and auto shutdown timers to try and curb the behavior but I always wind up turning them off. Maybe I should try again. I remember one time I challenged myself to go a week without internet just to see if I could and what would happen. Maybe it's time to do that once more and for longer.

I at least made dinner tonight. If only cooking were my main passion - that's the one thing I'm both decent and confident at. But it's more of a necessity than a hobby. Still, it takes up a lot of time, much like every other responsibility in life. I can be perfectly healthy and active and still be miserable, how about that.

Another good part of today was that I remembered I had set aside a rather sizable chunk of money for a new PC because I wanted to build one, so I actually am beginning research into parts. I've never made one before and I feel very daunted by it, but I want to give it a try.

If I could draw poses for SPNATI instead of having to rely on Kisekae I would say I've found my calling.