Simple, catchy game that's a good time waster. The only thing I can think to say is that it doesn't quite seem fair that obstacles higher up take more lives and that time goes more quickly. Seems to negate the point of buying upgrades a bit.
A bit slow to warm up, but one the game got going, it was pretty fun. It took a couple of tries to get to the actual game though. Make sure the wolves can't eat you while you're pausing the game and flashing new elements on the screen. Also, maybe consider adding a first-person mode.
I like the concept, but it is very difficult. Some kind of tutorial level where you can teach us a couple different tricks for turning the box would be useful.
Of course, it's hard to review this game without drawing comparisons to Papers, Please. In fact, I'd say it's a little too similar. Try to do something that Papers, Please didn't already do. Maybe there's a mechanic you can fit in that goes well with the loan agency theme that adds a new type of gameplay than just checking paperwork.
Gameplay-wise, everything was smooth, no glitches or bugs. I didn't really feel much of a challenge though. It wasn't too difficult to keep up with the pace of things.
As for the message... I think you're being a little too on the nose. Remember that in Papers, Please, you are playing the game from a first-person perspective, and your character is a blank slate. His personality is derived from your actions, not the other way around. In this, the character clearly doesn't like working there, and he expresses it at every turn, ultimately leading to the ending. Let us feel that for ourselves, rather than trying to imprint it upon us. It's not that difficult; you were headed in the right direction with the young lady and the vet bill. Give us more of that.
So simple, yet so satisfying to play. The sound of the popcorn popping, the suspense as the lid slowly lifts up and the timer slows down, everything's just right. I can see this being really successful as a mobile game.
LOL thank you for your detailed feedback, I really liked the way you described it!
It might be a successful mobile app if it gets any exposure, and NG is the only site to have given me any chance so far. I will release the game independently on Android by tomorrow and iOS maybe a week or 2 later because Apple's review process takes about that long.
Fun game. Very tough though. But once it clicked, I got a tad bit better.
Fun concept, but it needs a little more. Gameplay is very slow (pace-wise, not frame-wise), and even when I'm clicking directly on the babies, his dong usually stops just short.
I don't think I like some of the changes you've made since you first released the game. I notice that the pace has been sped up a bit, which takes away some of the suspense, and the gun shaped like a banana makes things, dare I say, a bit too goofy-looking.
I have always wanted to play a game like this, where everything happens in real time and you have to decide what you spend your time doing. I thought it was a very lovely story with some heartwarming moments. I spent the first evening with my parents. The others, perhaps I'll save them for a rainy day.
Buttery smooth gameplay with all the platforming goodness of the old Flash games. I don't know if this was on my end or something with the game, but I noticed I was having problems with sticky/unresponsive controls at times (he'd keep running after I'd release the arrow keys, he wouldn't jump when I pressed S, etc.). Other than that, fine game indeed.
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