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RedMarlin

45 Game Reviews

7 w/ Responses

I just found out there's a bootleg version of this game out there and that pissed me off so I'm here to show some love to the OG. This has been one of my favorite little games ever since it came out 10 years ago and I'm sorry you have to have your work ripped off without your permission.

I like the idea of slowly growing your army, but once you reach round 3 or 4 suddenly your enemy count explodes to a point where you can't possibly match it once you add up all the numbers. Maybe I'm missing something but it feels like the difficulty far outpaces your growth ability, unless you get lucky with your rolls. At the very least don't charge us coins to see what enemies are coming, that just feels artificially difficult.

It seems fun, but I'm getting frustrated because I feel like I have to constantly restart at a certain (rapidly approaching) point since it feels like I'm hitting an impassable barrier.

Just plain cute.

Love it. It reminds me of Flash games back in the day from Albinoblacksheep, the experimental ones that aren't afraid to get creative. I'm glad to see it's still being carried on.

I keep coming back to this game year after year. Still haven't beaten it, but one of these days...

Simple, catchy game that's a good time waster. The only thing I can think to say is that it doesn't quite seem fair that obstacles higher up take more lives and that time goes more quickly. Seems to negate the point of buying upgrades a bit.

I like the concept, but it is very difficult. Some kind of tutorial level where you can teach us a couple different tricks for turning the box would be useful.

So simple, yet so satisfying to play. The sound of the popcorn popping, the suspense as the lid slowly lifts up and the timer slows down, everything's just right. I can see this being really successful as a mobile game.

HEAT9 responds:

LOL thank you for your detailed feedback, I really liked the way you described it!
It might be a successful mobile app if it gets any exposure, and NG is the only site to have given me any chance so far. I will release the game independently on Android by tomorrow and iOS maybe a week or 2 later because Apple's review process takes about that long.

Perfectly unremarkable

Joined on 12/5/09

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