Right now, it's easier for me to just spam the weak shot until the enemies are dead rather than wait for the gun to charge. I think a good fix for this would be to let the laser slice through multiple enemies when it's fully charged.
Right now, it's easier for me to just spam the weak shot until the enemies are dead rather than wait for the gun to charge. I think a good fix for this would be to let the laser slice through multiple enemies when it's fully charged.
Actually, the third gun slices through multiple objects (i.e. body, head, hand). It's on my to do list to slice enemies (i.e. if body is sliced, ignore head) but will have to add some changes and didn't want to add more potential bugs. :)
Pretty fun, a good time waster. I thought the upgrades were a bit too far-spread for enjoyment, and there wasn't much of a sense of progression as compared to other upgrade-based games. I also felt like the diamonds should have come before the uranium, since some upgrades seem to call for those much sooner than you're able to get to them. I also felt you didn't quite give us enough of the upgrades either; even maxed out didn't really feel like I was doing much. It'd be nice if I could overclock the time meter too, if I collect time boosts that go over the top of the bar.
Can't tell if this is supposed to be an elaborate April Fools joke or not. Interesting game, but it is too difficult for me to continue playing. I can tell it's actually meant to be played, as evidenced by the fact that you can actually beat levels, but you have to be so unbelievably precise with your actions that it's not worth trying to figure out every single level. Interesting concept though, but give us a bit of wiggle room on the timing.
yeah I'll loosen the timing and angles a bit I think. Maybe in v1.03
Fun game, and I like that the weapons change with every round. I don't understand why there's more than three slots for health if three is the highest you can go. Two things I would change: One, drastically reduce the shaky cam effect if not get rid of it entirely. It's a bit nauseating and very disorientating. Two, have the jetpack replace the jump key instead of having it toggle with the rest of the weapons. It was annoying rising up every time I wanted to shoot. Other than that, graphics are great, gameplay is nice and smooth, and it's easy to get hooked.
Very fun game. The only thing I would tweak is the shooting function. Perhaps a button you can click to turn autofire on or off, since I kept wanting to keep autofire off but it kept switching on on me. Setting it as the same button as the fire button itself isn't quite the best option. Also, the missiles got very annoying by constantly firing. Perhaps you could either make them only fire when you're firing your bullets, or they can only fire when there's enemies on the screen.
I liked it. Controls were well, though the jumping felt a tad bit choppy at times. Perhaps it's my preference, but I felt it was better to not have the up arrow be the jump key for this game. The environments were fantastic - really felt like an adventurous game. Personally I didn't much care for the voice acting.
Thank you :) It's always a bit tricky to decide on what kind of control setup to give people and it usually ends up being all about personal preference. The ideal solution would be to make people assign their own keys, but with these kind of games, people just want to jump in and play, and not waste time with setting up their controls. I have to think about this some more and do some research. Thanks for mentioning it! And I'm glad you enjoyed the game! Haha, sorry about the voice acting! :D ...I personally like it though.
Not bad, but could go further. I thought the character moved a little too slowly (I got that "slowdown" glitch every once in a while too), and some parts of the game felt a bit repetitive. Having some upgrades might help, or maybe some weapons. Just a bit more of an obstacle than a maze and a few easy-to-dodge hazards. The ending, while interesting, was a bit disappointing. I also have no idea what that one heart did that I grabbed out of mid-air.
Good start, but it'd be a lot funnier if there were an animation for when you lose. I thought I saw one here or there, but it'd be funny to see the character shit themselves if you run out of time or die.
Very fun, but the randomly-exploding-when-trying-to-jump joke got very annoying very quickly. I would advise cutting that out
Workin' on it! Thanks for the advice!
Perfectly unremarkable
Joined on 12/5/09