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RedMarlin

28 Art Reviews

13 w/ Responses

Excellent rendering style!

I get a great sense of atmosphere from looking at this. I like your style of painting as well.

MacOFlannigan responds:

Thank you! Atmosphere was the main thing I was trying to work on here, so I'm glad to see that it made an impression.

I'd say the technique worked well. I can see this being used for making comics.

You have a very unique art style that I enjoy seeing. Keep up the good work.
On a side note... that face at the end scares me.

DBuck-Eye responds:

What's scary about the face, honey? :)

I'd totally buy one of these.. or two. If you ever sell them online, let me know. I'm not much of a con-goer.

I really like the textures in the jeans as well as the background. Well done overall.

The character himself looks fine, but I would take the time to draw your own background as well, even if it's a simple one.

jeniebi responds:

Thank you! Although, I'm trying to make it similar to the one I made in the first place which had a water background like this~

This reminds me a lot of my own work from a few years ago. You're well on your way; you just need to keep practicing and keep churning out work. I really like your pose, the outfit design, the facial expression - it's all very playful and gives a good idea of this character's personality.

For now, I would suggest to work on your shading. Make your darks dark and your lights light. But more importantly, don't be afraid to use different colors when you're shading something. For example, you've shaded your greens with a darker green, but have you ever tried shading it with a darker red instead? Using a different color can make it feel more "alive". Using the opposite color generally works well - you don't have to go overboard, but a little bit brings a lot more depth.

Really good drawing style, and I like the textures you added to the lines and background. The only thing I would change is in the first panel - I read the lower speech bubble as part of the third panel instead. I would suggest moving it up a bit and completely outlining it as well.

cecameron responds:

Thank you so much! I will keep that in mind for future pages.

It looks like you did this in SAI, am I correct? Your linework looks decent, but it's really lumpy - try adding a pressure stabilizer and see if it helps. Body looks pretty good, but her right (our left) arm looks a bit wonky. Use a mirror as reference and look at how your own arm would look in that position. Shading is in the right direction, but you're going a little too much with the whites, plus straight up white doesn't really look good. Try to keep the color of the thing you're tinting and shading.

You're headed in the right direction, keep going.

instantbenz responds:

Really appreciate the feedback! I'm sorta making these things my daily warmup now (a contest a day sort of thing), but what I SHOULD be doing is get some figure drawing done at the start of the day THEN do a piece I'm going to actually release to the public. The lumpy I attribute to me not knowing the light source totally before doing contours which is something I'm learning to do in the right order so you're totally right there. I think the right arm would have been more convincing had I formed the hand and wrist better. I feel green when it comes to highlights sometimes, it's embarrassing ha! Something to hone for sure. In regard to the tinting I've understood the warm and cold/highlight and shadow relationship thing and I do a selection of my highlights and do a mask same with my shadows. The thing I'm questioning is the blend mode of those for the best effect. I suppose always revert to the whole subtlety thing.

Anyway thanks again! You're awesome for taking some time out and I'm getting better for it!

Perfectly unremarkable

Joined on 12/5/09

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