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RedMarlin

44 Game Reviews

7 w/ Responses

5 stars for what you have now. Keep going though!

Very nice, and very well polished. I wish I had a USB gaming controller to use with this game. There's only one thing I would change - I don't understand why the flamethrower is the only weapon that stops you when you shoot it. That was kind of annoying while playing. I would allow movement while shooting with that one. Otherwise, very well done.

I was very excited to see that a new episode was out, but I have one major complaint. The "experiments" that you encounter starting at Muto-Lab are insanely overpowered. Even on easy mode, I'm getting my ass handed to me. The biggest problem is that once they grab you, it's pretty much over. Yes, you can escape, but they just grab you again. And if there's more than one, you're pretty much dead once they reach you, especially if you're unarmed. Perhaps there's a strategy I haven't discovered yet, but I would say those guys need to be toned down a bit.

Well, it's the only game where I get to rape bugs, I'll give you that...

Fun, but it needs improvement. The controls don't feel crisp enough. It would be nice if the character punched faster than he does, and the long drawn out punch animation really slows things down. I like having the special punch though. But it's mainly how slow the character is to punch, plus there's no real system to keep track of whether you're winning or not. A health or stamina bar would be nice.

It's a great game. Great soundtrack, good controls, and you feel like you know where to go without having the game hold your hand the whole way through. The upgrade system allowed for unique gameplay throughout the game. My one complaint: I wish there was a better "final boss" than what we got. I would have liked to have had something more interesting, perhaps one that would have let me use more of the abilities I collected throughout the game.

Aside from being a blatant Minecraft ripoff, let's look at this. First of all, there's not much you can do in this game, especially for a sandbox game. The different types of blocks mean nothing, and you only have this one screen to move around in. Not only that, but it would be much easier to make W the jump button instead of space. Why is the character a giant round head? It makes more sense for him to at least have a human form, and make him two blocks high like in Minecraft. So basically, it's a very very basic, 2-D version of Minecraft.

Is this what it's like to do drugs?

There are better games out there.

The gameplay is fairly smooth and it does what it's supposed to, but the music got very annoying very quickly, and the game has the mistake of only being able to mute both the music and sound at the same time. It's an average rider game, but not one I'd put too much time into.

It's got potential, but there's one fatal flaw.

I like it - it's fun, and kind of addicting, but there's one problem - speedy ball ain't so speedy. I know you can roll over green areas to speed up, but it'd be much nicer if there was a button you could press to speed up the ball as you wanted. I grew a little impatient on some of the levels. Also, if there's an option to turn music on or off, usually you want to start with it on to begin with.

Perfectly unremarkable

Joined on 12/5/09

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