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RedMarlin

44 Game Reviews

7 w/ Responses

Fun concept, but it needs a little more. Gameplay is very slow (pace-wise, not frame-wise), and even when I'm clicking directly on the babies, his dong usually stops just short.

I don't think I like some of the changes you've made since you first released the game. I notice that the pace has been sped up a bit, which takes away some of the suspense, and the gun shaped like a banana makes things, dare I say, a bit too goofy-looking.

I have always wanted to play a game like this, where everything happens in real time and you have to decide what you spend your time doing. I thought it was a very lovely story with some heartwarming moments. I spent the first evening with my parents. The others, perhaps I'll save them for a rainy day.

Buttery smooth gameplay with all the platforming goodness of the old Flash games. I don't know if this was on my end or something with the game, but I noticed I was having problems with sticky/unresponsive controls at times (he'd keep running after I'd release the arrow keys, he wouldn't jump when I pressed S, etc.). Other than that, fine game indeed.

Yeah, I got the good ending on my first try... It was pretty damn obvious, actually. Doesn't mean the game wasn't fun. It was very short though, and I felt the ending was a bit too drawn out and overdramatic - more suited for an hour-long movie than a ten-minute game (or however long it took).

Interesting concept, fun game.

Cumbersome controls were preventing me from enjoying this game, especially the jumping.

Fun game, but audio sync is a bit off for me (wasn't always, might just be on my end). Can we get a link to that song somewhere? I want to be able to listen to it.

Not bad, could be better. This feels like the kind of game that should have an upgrade system. I found how to unlock the power mode, but it didn't bring much of an improvement to the game, especially since it doesn't last forever, and (as far as I know) you can only use it once.

OctoFlash responds:

alright, thank you!

Interesting concept, though it gets repetitive quite quickly. I'm having difficulty progressing - maybe I'm just not getting the hang of the game. It'd be interesting if you could examine different parts of the victim to see different visions and deduce the suspect rather than trying to memorize a bunch of faces and guessing (at least that's what I'm doing - maybe I'm playing wrong?).

Right now, it's easier for me to just spam the weak shot until the enemies are dead rather than wait for the gun to charge. I think a good fix for this would be to let the laser slice through multiple enemies when it's fully charged.

io3creations responds:

Actually, the third gun slices through multiple objects (i.e. body, head, hand). It's on my to do list to slice enemies (i.e. if body is sliced, ignore head) but will have to add some changes and didn't want to add more potential bugs. :)

Perfectly unremarkable

Joined on 12/5/09

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